Starcraft 2 Collectors Edition

Starcraft 2

Starcraft 2 Strategy Guide

Starcraft 2 Viking

Viking

 Viking

 Viking

Minerals:  150
Gas:  75
Supply:  2
Build Time:  42 sec.
Hit Points:  125
Shields:  0
Energy:  0
Armor types:  Mechanical, Armored
Movement:  Normal
Armor:  0
Transport Slots  N/A
Produced by  Starport
Requires:  N/A
Tier  3

 Attacks

Lanzer Torpedoes

Air

  Attacks:  2
Range:  9 yards
Speed:  Normal
Splash:  0
Base Damage:  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)


Twin Gatlin Cannon

Ground

  Attacks:  1
Range:  6 yards
Speed:  Fast
Splash:  0
Base Damage:  14
 
Level Damage
1
14(+1)
2
14 (+2)
3
14 (+3)


Abilities

 

Assault Mode

Change to Assault Mode from Fighter Mode.  In assault mode the Viking becomes a ground unit that can only attack other ground units.

Cast Time: 3 Sec.
Energy:  N/A

 

Fighter Mode

Change to Fighter Mode from Assault Mode.  In fighter mode the Viking becomes an air unit that can only attack other air units.

Cast Time:  3 Sec.
Energy:  N/A

 

Starcraft 2 Thor

Thor

 Thor

Minerals:  300
Gas:  200
Supply:  6
Build Time:  60 sec.
Hit Points:  400
Shields:  0
Energy:  200
Armor types:  Mechanical, Massive, Armored
Movement:  Normal
Armor:  1
Transport Slots  8
Produced by  Factory
Requires:  Armory
Tier  3

 Attacks

Javelin Missile

Air

  Attacks: 4
Range: 10 yards
Speed:  Slow
Splash:  0.5
Base Damage:  6
 
Level Damage
1
6 (+1)
2
6 (+2)
3
6 (+3)


Thor’s Hammer

Ground

  Attacks:  2
Range:  7
Speed:  Fast
Splash:  0
Base Damage:  30
 
Level Damage
1
30 (+3)
2
30 (+6)
3
30 (+9)


Abilities

 

250mm Strike Cannons

Fires upon a unit and deal out a 500 point damage over a 6 second period.

Cast Time:

Instant

Energy:  150

 

Starcraft 2 Siege Tank

Siege Tank

 Siege Tank

 Siege Tank

Minerals:  150
Gas:  125
Supply:  3
Build Time:  45 sec.
Hit Points:  160
Shields:  0
Energy:  0
Armor types:  Mechanical, Armored
Movement:  Normal
Armor:  1
Transport Slots  4
Produced by  Factory
Requires:  Factory Tech Lab
Tier  3

 Attacks

90mm Cannons

Ground

  Attacks: 1
Range:  7 yards
Speed:  Normal
Splash:  0
Base Damage:  15
 
Level Damage
1
15 (+2)
2
15 (+4)
3
15 (+6)

Crucio Shock Cannon

Ground

  Attacks: 1
Range:  13 yards
Speed:  slow
Splash:  1
Base Damage:  60
 
Level Damage
1
60 (+5)
2
60 (+10)
3
60 (+15)


Abilities

 

Siege Mode

Change from Tank Mode to Siege Mode.  In Siege Mode the tank is setup to be a stationary unit blasting off powerful shots for long distances.

Cast Time:  4 Sec.
Energy:  N/A

 

 

Tank Mode

Revert back to Tank Mode from Siege Mode.  In Tank Mode the tank is mobile and is able to attack with a smaller caliber weapon.

Cast Time:  4 Sec.
Energy:  N/A

Starcraft 2 SCV

SCV

 

Minerals:  50
Gas:  0
Supply:  1
Build Time:  17 sec.
Hit Points:  45
Shields:  0
Energy:  0
Armor types:  Light, Biological
Movement:  Normal
Armor:  0
Transport Slots  1
Produced by Command Center, Planetary Fortress, Orbital Command
Requires:  N /A
Tier  0

 Attacks

Fusion Cutter

Ground

  Attacks:  1
Range:  0 yards
Speed:  Normal
Splash:  0
Base Damage:  5
 

Abilities

 

Repair

SCVs can repair mechanical units and structures at the cost of minerals

Cast Time: Instant
Energy:  N/A

 

Gather

Order the SCV to gather minerals or vespene gas

Cast Time:  
Energy:  

Starcraft 2 Reaper

Reaper

 Reaper

Minerals:  50
Gas:  50
Supply:  1
Build Time:  40 sec.
Hit Points:  50
Shields:  0
Energy:  0
Armor types:  Light, Biological
Movement:  Normal
Armor:  0
Transport Slots  1
Produced by  Barracks
Requires:  Barracks Tech Lab
Tier  2

 Attacks

P23 Scythe Gauss Pistol

Ground

  Attacks: 2
Range:  4.5 yards
Speed:  Normal
Splash:  0
Base Damage:  4
 
Level Damage
1
4 (+1)
2
4 (+2)
3
4 (+3)


D-8 Charge

Ground

  Attacks: 1
Range:  5 yards
Speed:  Normal
Splash:  2
Base Damage:  30
 
Level Damage
1
30 (+4)
2
30 (+8)
3
30 (+12)

Abilities

 

Jet Pack

Reapers can use the Jet Pack to jump up and down cliffs.

Cast Time:  Instant
Energy:  N/A

 

Starcraft 2 Raven

Raven

 Raven

Minerals: 100
Gas:  200
Supply:  2
Build Time:  60 sec.
Hit Points:  140
Shields:  0
Energy:  200
Armor types:  Normal
Movement:  1
Armor:  Mechanical, Light
Transport Slots  N/A
Produced by  Starport
Requires:  Starport Techlab
Tier  4

 
Abilities

 

Detector

This unit can detect cloaked, burrowed, or hallucinated units

Cast Time: Instant
Energy:  N/A

 

Build Auto Turret

This unit can build an Auto Defense Turret that will defend for 180 seconds

Cast Time: Instant
Energy:  50

 

 

Build Point Defense Drone

This unit can build a Point Defense Drone that can intercept enemy missiles.  It times out after 180 seconds and each shot consumes 10 energy points.

Cast Time:  Instant
Energy:  100

 

 

Seeker Missile

This Seeker Missile will chase down the target for up to 15 seconds.  It will cause a 100 area damage.

Cast Time:  Instant
Energy: 125

 

Starcraft 2 MULE

MULE

 mule

Minerals:  0
Gas:  0
Supply:  0
Build Time:  5 sec.
Hit Points:  60
Shields:  0
Energy:  0
Armor types:  Mechanical, Light
Movement:  Normal
Armor:  1
Transport Slots  N/A
Produced by  Command Center
Requires:  N/A
Tier  2

Abilities

 

Repair

Repairs mechanical units and structures at the cost of resources

Cast Time:  Instant
Energy:  

 

Gather

Order the MULE to gather resources from a Vespene Geyser or from a Mineral Field.

Cast Time:  Instant
Energy:  

Starcraft 2 Marine

Marine

 marine

Minerals:  50
Gas:  0
Supply:  1
Build Time:  25 sec.
Hit Points:  45
Shields:  0
Energy:  0
Armor types: Light, Biological
Movement: Normal
Armor:  0
Transport Slots  1
Produced by  Barracks
Requires:  N/A
Tier  1

 Attacks

Gauss Rifle

Ground/Air

  Attacks: 1
Range:  5 yards
Speed:  Normal
Splash:  0
Base Damage:  6
 
Level Damage
1
6 (+1)
2
6 (+2)
3
6 (+3)

Abilities

 

Stimpack

Units injected with a stimulant that greatly increases their speed and attack for a few seconds, however the side affect is that the marine unit loses 10 hit points every time it is used.

Cast Time:  Instant
Energy:  

 

Starcraft 2 Ghost

Ghost

 ghost

Minerals: 150
Gas:  150
Supply:  2
Build Time:  40 sec.
Hit Points:  100
Shields:  0
Energy:  200
Armor types:  Psionic, Biological
Movement:  Normal
Armor:  0
Transport Slots  2
Produced by  Barracks
Requires:  Ghost Academy
Tier  2

 Attacks

C-10 Canister Rifle

Ground/Air

  Attacks:  1
Range:  6 Yards
Speed:  Normal
Splash:  0
Base Damage:  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)

Abilities

 

EMP Round

Electromagnetic Pulse (EMP) causes a 100 point energy deduction for anyone within the blast radius.  All affected cloaked units will be exposed temporarily.

Cast Time: Instant
Energy:  75

 

Hold Fire

Hold Fire will command the units to ignore enemies and stay where they are.  This will prevent the unit from chasing down enemies and engaging in battle.

Cast Time:  Instant
Energy:  None

 

Sniper Round

A carefully made shot that will make a 45 point damage on biological units.

Cast Time: Instant
Energy:  25

 

Tactical Nuke

Command the Ghost to paint a target on the enemy and launch a nuclear missile directly at the target.  If the Ghost painting the target remains alive for 20 seconds then the nuclear missile will damage all units up to 300 hit points and structure up to 200 hit points within the large blast radius.

Cast Time:  Instant
Energy:  0

 

Cloak

Cloak makes the unit appear invisible unless it is in the range of a detector or gets scanned.  The cloak drains 0.9 energy points per second.

Cast Time:  Instant
Energy: 0.9/sec

 

Starcraft 2 Battlecruiser

Battlecruiser

 Battlecruiser

Minerals:  400
Gas:  300
Supply:  6
Build Time:  90 Sec.
Hit Points:  550
Shields:  0
Energy:  200
Armor types:  Mechanical, Massive, Armored
Movement:  Normal
Armor:  3
Transport Status  None
Produced by  Starport
Requires:  Fusion Core
Tier  4

 Attacks

ATS Laser Batery

Ground

  Attacks: 1
Range:  6 Yards
Speed:  Fast
Splash:  0
Base Damage:0  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)

 

ATA Laser Batery

Air

  Attacks: 1
Range:  6 Yards
Speed:  Fast
Splash:  0
Base Damage:0  6
 
Level Damage
1
6 (+1)
2
6 (+2)
3
6 (+3)

Abilities

 

Yamato Cannon

A massive blast from the plasma cannon causing 300 hit points of damage.

Cast Time:  3 Sec.
Energy:  125