Ghost

 ghost

Minerals: 150
Gas:  150
Supply:  2
Build Time:  40 sec.
Hit Points:  100
Shields:  0
Energy:  200
Armor types:  Psionic, Biological
Movement:  Normal
Armor:  0
Transport Slots  2
Produced by  Barracks
Requires:  Ghost Academy
Tier  2

 Attacks

C-10 Canister Rifle

Ground/Air

  Attacks:  1
Range:  6 Yards
Speed:  Normal
Splash:  0
Base Damage:  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)

Abilities

 

EMP Round

Electromagnetic Pulse (EMP) causes a 100 point energy deduction for anyone within the blast radius.  All affected cloaked units will be exposed temporarily.

Cast Time: Instant
Energy:  75

 

Hold Fire

Hold Fire will command the units to ignore enemies and stay where they are.  This will prevent the unit from chasing down enemies and engaging in battle.

Cast Time:  Instant
Energy:  None

 

Sniper Round

A carefully made shot that will make a 45 point damage on biological units.

Cast Time: Instant
Energy:  25

 

Tactical Nuke

Command the Ghost to paint a target on the enemy and launch a nuclear missile directly at the target.  If the Ghost painting the target remains alive for 20 seconds then the nuclear missile will damage all units up to 300 hit points and structure up to 200 hit points within the large blast radius.

Cast Time:  Instant
Energy:  0

 

Cloak

Cloak makes the unit appear invisible unless it is in the range of a detector or gets scanned.  The cloak drains 0.9 energy points per second.

Cast Time:  Instant
Energy: 0.9/sec

 

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Filed under: TerranTerran Units

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