Starcraft 2 Ghost
Ghost

| Minerals: | 150 |
| Gas: | 150 |
| Supply: | 2 |
| Build Time: | 40 sec. |
| Hit Points: | 100 |
| Shields: | 0 |
| Energy: | 200 |
| Armor types: | Psionic, Biological |
| Movement: | Normal |
| Armor: | 0 |
| Transport Slots | 2 |
| Produced by | Barracks |
| Requires: | Ghost Academy |
| Tier | 2 |
Attacks
C-10 Canister RifleGround/Air |
||
| Attacks: | 1 | |
| Range: | 6 Yards | |
| Speed: | Normal | |
| Splash: | 0 | |
| Base Damage: | 10 | |
| Level | Damage | |
|---|---|---|
| 1 |
10 (+1)
|
|
| 2 |
10 (+2)
|
|
| 3 |
10 (+3)
|
|
Abilities
EMP RoundElectromagnetic Pulse (EMP) causes a 100 point energy deduction for anyone within the blast radius. All affected cloaked units will be exposed temporarily. |
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Hold FireHold Fire will command the units to ignore enemies and stay where they are. This will prevent the unit from chasing down enemies and engaging in battle. |
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Sniper RoundA carefully made shot that will make a 45 point damage on biological units. |
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Tactical NukeCommand the Ghost to paint a target on the enemy and launch a nuclear missile directly at the target. If the Ghost painting the target remains alive for 20 seconds then the nuclear missile will damage all units up to 300 hit points and structure up to 200 hit points within the large blast radius. |
|
CloakCloak makes the unit appear invisible unless it is in the range of a detector or gets scanned. The cloak drains 0.9 energy points per second. |
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Tagged with: Ghost • Terran Units • Terran Units Ghost
Filed under: Terran • Terran Units
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