Starcraft 2 Collectors Edition

Starcraft 2

Starcraft 2 Strategy Guide

Terran Archives

Starcraft 2 Marauder

Marauder

 marauder

Minerals:  100
Gas:  25
Supply:  2
Build Time:  30 sec.
Hit Points:  125
Shields:  0
Energy:  0
Armor types:  Biological, Armored
Movement:  Normal
Armor:  1
Transport Slots  2
Produced by  Barracks
Requires:  Barracks Tech Lab
Tier  2

 Attacks

Punisher Grenades

Ground

  Attacks:  1
Range:  6 yards
Speed:  Normal
Splash:  0
Base Damage:  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)

Abilities

 

Concussive Shells

Slows down enemies hit by the concussive shells

Cast Time: Instant
Energy:  0

 

Stimpack

Injects the units with a stimulant shot that boosts the speed and attack power for a few seconds.  The shot takes away 20 points of their health.

Cast Time: Instant
Energy:  0

 

Starcraft 2 Hellion

Hellion

 hellion

Minerals:  100
Gas:  0
Supply:  2
Build Time:  30 sec.
Hit Points:  90
Shields:  0
Energy:  0
Armor types:  Mechanical, Light
Movement:  Fast
Armor:  0
Transport Slots  2
Produced by  Factory
Requires:  N/A
Tier  2

 Attacks

Internal Flamethrower

Ground

  Attacks:  1
Range:  6 yards
Speed:  Normal
Splash:  5
Base Damage:  8
 
Level Damage
1
8(+1)
2
8(+2)
3
8(+3)

Starcraft 2 Ghost

Ghost

 ghost

Minerals: 150
Gas:  150
Supply:  2
Build Time:  40 sec.
Hit Points:  100
Shields:  0
Energy:  200
Armor types:  Psionic, Biological
Movement:  Normal
Armor:  0
Transport Slots  2
Produced by  Barracks
Requires:  Ghost Academy
Tier  2

 Attacks

C-10 Canister Rifle

Ground/Air

  Attacks:  1
Range:  6 Yards
Speed:  Normal
Splash:  0
Base Damage:  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)

Abilities

 

EMP Round

Electromagnetic Pulse (EMP) causes a 100 point energy deduction for anyone within the blast radius.  All affected cloaked units will be exposed temporarily.

Cast Time: Instant
Energy:  75

 

Hold Fire

Hold Fire will command the units to ignore enemies and stay where they are.  This will prevent the unit from chasing down enemies and engaging in battle.

Cast Time:  Instant
Energy:  None

 

Sniper Round

A carefully made shot that will make a 45 point damage on biological units.

Cast Time: Instant
Energy:  25

 

Tactical Nuke

Command the Ghost to paint a target on the enemy and launch a nuclear missile directly at the target.  If the Ghost painting the target remains alive for 20 seconds then the nuclear missile will damage all units up to 300 hit points and structure up to 200 hit points within the large blast radius.

Cast Time:  Instant
Energy:  0

 

Cloak

Cloak makes the unit appear invisible unless it is in the range of a detector or gets scanned.  The cloak drains 0.9 energy points per second.

Cast Time:  Instant
Energy: 0.9/sec

 

Starcraft 2 Battlecruiser

Battlecruiser

 Battlecruiser

Minerals:  400
Gas:  300
Supply:  6
Build Time:  90 Sec.
Hit Points:  550
Shields:  0
Energy:  200
Armor types:  Mechanical, Massive, Armored
Movement:  Normal
Armor:  3
Transport Status  None
Produced by  Starport
Requires:  Fusion Core
Tier  4

 Attacks

ATS Laser Batery

Ground

  Attacks: 1
Range:  6 Yards
Speed:  Fast
Splash:  0
Base Damage:0  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)

 

ATA Laser Batery

Air

  Attacks: 1
Range:  6 Yards
Speed:  Fast
Splash:  0
Base Damage:0  6
 
Level Damage
1
6 (+1)
2
6 (+2)
3
6 (+3)

Abilities

 

Yamato Cannon

A massive blast from the plasma cannon causing 300 hit points of damage.

Cast Time:  3 Sec.
Energy:  125

 

Starcraft 2 Command Center

Command Center

Terran Command Center

Minerals: 400
Gas: 0
Supply: 0
Build Time: 100 Secs
Hit Points: 1500
Shields: 0
Energy: 0
Movement: Slow
Armor: 1
Size: 25

Abilities

Liftoff:
Change the Command Center from ground mode to fly mode.  Once the Command Center is in fly mode.  This can be useful for moving your Command Center to a new location or avoiding enemies with only a ground attack.

Land:
If you are in fly mode you can land your Command Center

Load:
Load up to 5 SCV units into the Command Center.

Unload All
Unload all units that are in the Command Center.
 

Upgrades

Orbital Command:
Adds communication features suc as Calldown: MULE, Calldown: Extra Supplies and Scanner Sweep.

Planetary Fortress:
Adds defensive mechanisms to the Command Center.

 

Starcraft 2 Banshee

Banshee

Banshee

Minerals: 150
Gas: 100
Supply: 3
Build Time: 60 sec.
Hit Points: 140
Shields: 0
Energy: 200
Armor types: Mechanical, Light
Movement: Normal
Armor: 0
Transport Slots Unknown
Produced by Starport
Requires: Starport Tech Lab
Tier 4

 Attacks

Backlash Rockets

Ground

  Attacks: 2
Range: 6 yards
Speed: Normal
Splash: 0
Base Damage: 12
 
Level Damage
1
12 (+1)
2
12 (+2)
3
12 (+3)

Abilities

 

Cloak

Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detector units or effects. Drains 0.9 enery per second.

Cast Time:  
Energy: