Sunday, July 11th, 2010 at
3:41 am
Zealot
The Protoss ground unit the Zealot returns Starcraft 2 from the original Starcraft. The Zealot has the same attack, however it now has the ability to Charge which speeds up their movement and attack.

| Minerals: |
100 |
| Gas: |
0 |
| Supply: |
2 |
| Build Time: |
33 sec. |
| Hit Points: |
100 |
| Shields: |
50 |
| Energy: |
0 |
| Armor types: |
Light, Biological |
| Movement: |
Normal |
| Armor: |
1 |
| Transport Slots |
2 |
| Produced by |
Gateway |
| Requires: |
N/A |
| Tier |
1 |
Attacks
|
|
| |
Attacks: |
2 |
| Range: |
1 yards |
| Speed: |
Normal |
| Splash: |
0 |
| Base Damage: |
8 |
| |
| Level |
Damage |
| 1 |
8 (+1)
|
| 2 |
8 (+2)
|
| 3 |
8 (+3)
|
Abilities
Charge
Allows Zealots to intecept nearby enemies. Also increases the movement speed of Zealots. This ability can only be used once every 10 seconds.
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Sunday, July 11th, 2010 at
3:34 am
Warp Prism
The Warp Prism is a new Protoss unit in Starcraft 2. The Warp Prism is basically a transportable pylon. The Warp Prism can change to Transort Mode and can then fly anywhere and convert back to Phasing Mode where it will act as a Pylon. The Warp Prism also has the ability to load and unload units.

| Minerals: |
200 |
| Gas: |
0 |
| Supply: |
2 |
| Build Time: |
50 sec. |
| Hit Points: |
100 |
| Shields: |
40 |
| Energy: |
0 |
| Armor types: |
Psionic, Mechanical, Armored |
| Movement: |
Normal |
| Armor: |
0 |
| Transport Slots |
N/A |
| Produced by |
Robotics Facility |
| Requires: |
N/A |
| Tier |
3 |
Abilities
Phasing Mode
Deploys the Warp Prism into Phasing Mode and generates a power radius similar to that of a Pylon. The Warp Prism cannot move in this mode
|
| Cast Time: |
2 Secs |
| Energy: |
N/A |
|
Transport Mode
Reverts the Warp Prism back into Transport Mode, allowing it to move
|
| Cast Time: |
2 Secs |
| Energy: |
N/A |
|
Load
Loads units into the Warp Prism’s matrix
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Sunday, July 11th, 2010 at
3:25 am
Void Ray
A new Protoss air unit the Void Ray has been added to Starcraft 2. The Void Ray is an air unit can attack both ground and air. The Void Ray attacks use a Prismatic Beam which only has a 5 hit point attack, but increases as it attacks a target longer.

| Minerals: |
250 |
| Gas: |
150 |
| Supply: |
3 |
| Build Time: |
60 sec. |
| Hit Points: |
150 |
| Shields: |
100 |
| Energy: |
0 |
| Armor types: |
Mechanical, Armored |
| Movement: |
Normal |
| Armor: |
0 |
| Transport Slots |
N/A |
| Produced by |
Stargate |
| Requires: |
N/A |
| Tier |
3 |
Attacks
Prismatic Beam
Ground/Air
|
| |
Attacks: |
1 |
| Range: |
6 yards |
| Speed: |
Fast |
| Splash: |
0 |
| Base Damage: |
5 |
| |
| Level |
Damage |
| 1 |
5 (+1)
|
| 2 |
5 (+2)
|
| 3 |
5 (+3)
|
Abilities
Prismatic Beam
The Void Ray’s damage output increases the longer it remains on a single target.
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Sunday, July 11th, 2010 at
3:16 am
Stalker
The Stalker is a new Protoss unit in Starcraft 2. The Stalker can attack both ground and air units with a pretty decent 10 point hit. It also has the ability to use Blink which can teleport the units to a nearby location. Blink can be used every 10 seconds.

| Minerals: |
125 |
| Gas: |
50 |
| Supply: |
2 |
| Build Time: |
42 sec. |
| Hit Points: |
80 |
| Shields: |
100 |
| Energy: |
0 |
| Armor types: |
Mechanical Armored |
| Movement: |
Normal |
| Armor: |
1 |
| Transport Slots |
2 |
| Produced by |
Gateway |
| Requires: |
Cybernetics Core |
| Tier |
2 |
Attacks
Particle Disruptors
Ground/Air
|
| |
Attacks: |
1 |
| Range: |
6 yards |
| Speed: |
Normal |
| Splash: |
0 |
| Base Damage: |
10 |
| |
| Level |
Damage |
| 1 |
10 (+1)
|
| 2 |
10 (+2)
|
| 3 |
10 (+3)
|
Abilities
Blink
Teleports the Stalker to a nearby target location. This ability can only be used every 10 seconds.
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Sunday, July 11th, 2010 at
3:08 am
Sentry
The Protoss has a new unit in Starcraft 2 called the Sentry. The Sentry can attack both ground and air and has the ability to create a Force Field around enemy units for 15 seconds, has a Guardian Shield that reduces incoming ranged damage, and a Hallucination that can create a mirage of a unit for 60 seconds.

| Minerals: |
50 |
| Gas: |
100 |
| Supply: |
2 |
| Build Time: |
42 sec. |
| Hit Points: |
40 |
| Shields: |
40 |
| Energy: |
200 |
| Armor types: |
Psionic, Mechanical, Light |
| Movement: |
Normal |
| Armor: |
1 |
| Transport Slots |
2 |
| Produced by |
Gateway |
| Requires: |
Cybernetics Core |
| Tier |
2 |
Attacks
Disruption Beam
Ground/Air
|
| |
Attacks: |
1 |
| Range: |
5 yards |
| Speed: |
Fast |
| Splash: |
0 |
| Base Damage: |
6 |
| |
| Level |
Damage |
| 1 |
6 (+1)
|
| 2 |
6 (+2)
|
| 3 |
6 (+3)
|
Abilities
Force Field
Creates a force field that lasts 15 seconds and impedes movement of ground units. Can be detroyed by Massive units that walk through them.
|
| Cast Time: |
Instant |
| Energy: |
50 |
|
Guardian Shield
Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds.
|
| Cast Time: |
Instant |
| Energy: |
75 |
|
Hallucination
Creates hallucinations that cannot deal damage and die more easily. Hallucinations last 60 seconds. Enemy detectors reveal hallucinations.
|
| Cast Time: |
Instant |
| Energy: |
100 |
|
Sunday, July 11th, 2010 at
2:54 am
Probe
The Protoss worker bee the Probe from the original Starcraft returns to Starcraft 2. The Probe is the basic peon unit that gathers the crystals and Vespene gas. The Probes also are the basic unit needed to build all of the Protoss buildings.

| Minerals: |
50 |
| Gas: |
0 |
| Supply: |
1 |
| Build Time: |
17 sec. |
| Hit Points: |
20 |
| Shields: |
20 |
| Energy: |
0 |
| Armor types: |
Mechanical, Light |
| Movement: |
Normal |
| Armor: |
0 |
| Transport Slots |
1 |
| Produced by |
Nexus |
| Requires: |
N/A |
| Tier |
0 |
Attacks
|
|
| |
Attacks: |
1 |
| Range: |
0 yards |
| Speed: |
Normal |
| Splash: |
0 |
| Base Damage: |
5 |
| |
| Level |
Damage |
| 1 |
1
|
| 2 |
1
|
| 3 |
1
|
Abilities
Gather
Orders a Probe to gather resources from a selected Mineral Field or Vespene Geyser.
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Sunday, July 11th, 2010 at
2:42 am
Phoenix
The Protoss has a new air unit in Starcraft 2 called the Phoenix. The Phoenix has a weak attack of 5 hit points on ground units, however it has the ability to use a Graviton Beam to disable enemy units for 10 seconds.

| Minerals: |
150 |
| Gas: |
100 |
| Supply: |
2 |
| Build Time: |
45 sec. |
| Hit Points: |
120 |
| Shields: |
60 |
| Energy: |
200 |
| Armor types: |
Mechanical, Light |
| Movement: |
Fast |
| Armor: |
0 |
| Transport Slots |
N/A |
| Produced by |
Stargate |
| Requires: |
Hydralisk Den |
| Tier |
3 |
Attacks
|
|
| |
Attacks: |
2 |
| Range: |
4 yards |
| Speed: |
Noemal |
| Splash: |
0 |
| Base Damage: |
5 |
| |
| Level |
Damage |
| 1 |
5 (+1)
|
| 2 |
5 (+2)
|
| 3 |
5 (+3)
|
Abilities
Graviton Beam
Makes the target unit float into the air, disabling its abilities. Effect lasts up to 10 seconds.
|
| Cast Time: |
Instant |
| Energy: |
50 |
|
Sunday, July 11th, 2010 at
2:30 am
Observer
The Protoss unit the Observer that was in the original Starcraft will return in Starcraft 2. The Observer will have the same abilities as it did in the original. It will still be permanently cloaked and be able to detect cloaked units.

| Minerals: |
50 |
| Gas: |
100 |
| Supply: |
1 |
| Build Time: |
40 sec. |
| Hit Points: |
20 |
| Shields: |
40 |
| Energy: |
0 |
| Armor types: |
Mechanical, Light |
| Movement: |
Normal |
| Armor: |
0 |
| Transport Slots |
N/A |
| Produced by |
Robotics Facility |
| Requires: |
Robotics Facility |
| Tier |
3 |
Abilities
Permanently Cloaked
The Observer is always cloaked and can only be seen from a detector.
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Detector
This unit can detect cloaked, burrowed or hallucinated units.
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Saturday, July 10th, 2010 at
7:22 am
Mothership
The Starcraft 2 Mothership is a new addition to the Protoss force. It is a large massive flying unit with that can cloak ground units and bases and recall units. This unit is similar to the Arbiter in the original Starcraft.

| Minerals: |
400 |
| Gas: |
400 |
| Supply: |
8 |
| Build Time: |
160 sec. |
| Hit Points: |
350 |
| Shields: |
350 |
| Energy: |
200 |
| Armor types: |
Psionic, Mechanical, Massive |
| Movement: |
Very Slow |
| Armor: |
4 |
| Transport Slots |
N/A |
| Produced by |
Nexus |
| Requires: |
Fleet Beacon |
| Tier |
4 |
Attacks
Purifier Beams
Ground/Air
|
| |
Attacks: |
6 |
| Range: |
7 yards |
| Speed: |
Normal |
| Splash: |
0 |
| Base Damage: |
6 |
| |
| Level |
Damage |
| 1 |
6 (+1)
|
| 2 |
6 (+2)
|
| 3 |
6 (+3)
|
Abilities
Cloaking Field
The Mothership can extend a phasing field which renders all ground units and structures in her vicinity invisible, an extraordinary means to conceal entire bases. Unfortunately, the field does not affect aerial units and the Mothership herself.
|
| Cast Time: |
Instant |
| Energy: |
N/A |
|
Vortex
|
| Cast Time: |
Instant |
| Energy: |
100 |
|
Saturday, July 10th, 2010 at
7:06 am
Interceptor
The swarming Carrier Interceptors return in Starcraft 2. A single Interceptor can be harmless, however Interceptors in large numbers can cause havoc for both ground and air units. Interceptors are so fast that they will distract units and turrets from attacking the Carrier itself.

| Minerals: |
25 |
| Gas: |
0 |
| Supply: |
0 |
| Build Time: |
16 sec. |
| Hit Points: |
|
| Shields: |
0 |
| Energy: |
0 |
| Armor types: |
Mechanical, Light |
| Movement: |
Very Fast |
| Armor: |
0 |
| Transport Slots |
N/A |
| Produced by |
Carrier |
| Requires: |
N/A |
| Tier |
4 |
Attacks
Dual Plasma Cannon
Ground/Air
|
| |
Attacks: |
1 |
| Range: |
8 yards |
| Speed: |
Fast |
| Splash: |
0 |
| Base Damage: |
5 |
| |
| Level |
Damage |
| 1 |
5 (+1)
|
| 2 |
5 (+2)
|
| 3 |
5 (+3)
|