Starcraft 2 Collectors Edition

Starcraft 2

Starcraft 2 Strategy Guide

Archive for May, 2010

Starcraft 2 Viking

Viking

 Viking

 Viking

Minerals:  150
Gas:  75
Supply:  2
Build Time:  42 sec.
Hit Points:  125
Shields:  0
Energy:  0
Armor types:  Mechanical, Armored
Movement:  Normal
Armor:  0
Transport Slots  N/A
Produced by  Starport
Requires:  N/A
Tier  3

 Attacks

Lanzer Torpedoes

Air

  Attacks:  2
Range:  9 yards
Speed:  Normal
Splash:  0
Base Damage:  10
 
Level Damage
1
10 (+1)
2
10 (+2)
3
10 (+3)


Twin Gatlin Cannon

Ground

  Attacks:  1
Range:  6 yards
Speed:  Fast
Splash:  0
Base Damage:  14
 
Level Damage
1
14(+1)
2
14 (+2)
3
14 (+3)


Abilities

 

Assault Mode

Change to Assault Mode from Fighter Mode.  In assault mode the Viking becomes a ground unit that can only attack other ground units.

Cast Time: 3 Sec.
Energy:  N/A

 

Fighter Mode

Change to Fighter Mode from Assault Mode.  In fighter mode the Viking becomes an air unit that can only attack other air units.

Cast Time:  3 Sec.
Energy:  N/A

 

Starcraft 2 Thor

Thor

 Thor

Minerals:  300
Gas:  200
Supply:  6
Build Time:  60 sec.
Hit Points:  400
Shields:  0
Energy:  200
Armor types:  Mechanical, Massive, Armored
Movement:  Normal
Armor:  1
Transport Slots  8
Produced by  Factory
Requires:  Armory
Tier  3

 Attacks

Javelin Missile

Air

  Attacks: 4
Range: 10 yards
Speed:  Slow
Splash:  0.5
Base Damage:  6
 
Level Damage
1
6 (+1)
2
6 (+2)
3
6 (+3)


Thor’s Hammer

Ground

  Attacks:  2
Range:  7
Speed:  Fast
Splash:  0
Base Damage:  30
 
Level Damage
1
30 (+3)
2
30 (+6)
3
30 (+9)


Abilities

 

250mm Strike Cannons

Fires upon a unit and deal out a 500 point damage over a 6 second period.

Cast Time:

Instant

Energy:  150

 

Starcraft 2 Siege Tank

Siege Tank

 Siege Tank

 Siege Tank

Minerals:  150
Gas:  125
Supply:  3
Build Time:  45 sec.
Hit Points:  160
Shields:  0
Energy:  0
Armor types:  Mechanical, Armored
Movement:  Normal
Armor:  1
Transport Slots  4
Produced by  Factory
Requires:  Factory Tech Lab
Tier  3

 Attacks

90mm Cannons

Ground

  Attacks: 1
Range:  7 yards
Speed:  Normal
Splash:  0
Base Damage:  15
 
Level Damage
1
15 (+2)
2
15 (+4)
3
15 (+6)

Crucio Shock Cannon

Ground

  Attacks: 1
Range:  13 yards
Speed:  slow
Splash:  1
Base Damage:  60
 
Level Damage
1
60 (+5)
2
60 (+10)
3
60 (+15)


Abilities

 

Siege Mode

Change from Tank Mode to Siege Mode.  In Siege Mode the tank is setup to be a stationary unit blasting off powerful shots for long distances.

Cast Time:  4 Sec.
Energy:  N/A

 

 

Tank Mode

Revert back to Tank Mode from Siege Mode.  In Tank Mode the tank is mobile and is able to attack with a smaller caliber weapon.

Cast Time:  4 Sec.
Energy:  N/A

Starcraft 2 SCV

SCV

 

Minerals:  50
Gas:  0
Supply:  1
Build Time:  17 sec.
Hit Points:  45
Shields:  0
Energy:  0
Armor types:  Light, Biological
Movement:  Normal
Armor:  0
Transport Slots  1
Produced by Command Center, Planetary Fortress, Orbital Command
Requires:  N /A
Tier  0

 Attacks

Fusion Cutter

Ground

  Attacks:  1
Range:  0 yards
Speed:  Normal
Splash:  0
Base Damage:  5
 

Abilities

 

Repair

SCVs can repair mechanical units and structures at the cost of minerals

Cast Time: Instant
Energy:  N/A

 

Gather

Order the SCV to gather minerals or vespene gas

Cast Time:  
Energy:  

Starcraft 2 Reaper

Reaper

 Reaper

Minerals:  50
Gas:  50
Supply:  1
Build Time:  40 sec.
Hit Points:  50
Shields:  0
Energy:  0
Armor types:  Light, Biological
Movement:  Normal
Armor:  0
Transport Slots  1
Produced by  Barracks
Requires:  Barracks Tech Lab
Tier  2

 Attacks

P23 Scythe Gauss Pistol

Ground

  Attacks: 2
Range:  4.5 yards
Speed:  Normal
Splash:  0
Base Damage:  4
 
Level Damage
1
4 (+1)
2
4 (+2)
3
4 (+3)


D-8 Charge

Ground

  Attacks: 1
Range:  5 yards
Speed:  Normal
Splash:  2
Base Damage:  30
 
Level Damage
1
30 (+4)
2
30 (+8)
3
30 (+12)

Abilities

 

Jet Pack

Reapers can use the Jet Pack to jump up and down cliffs.

Cast Time:  Instant
Energy:  N/A

 

Starcraft 2 Raven

Raven

 Raven

Minerals: 100
Gas:  200
Supply:  2
Build Time:  60 sec.
Hit Points:  140
Shields:  0
Energy:  200
Armor types:  Normal
Movement:  1
Armor:  Mechanical, Light
Transport Slots  N/A
Produced by  Starport
Requires:  Starport Techlab
Tier  4

 
Abilities

 

Detector

This unit can detect cloaked, burrowed, or hallucinated units

Cast Time: Instant
Energy:  N/A

 

Build Auto Turret

This unit can build an Auto Defense Turret that will defend for 180 seconds

Cast Time: Instant
Energy:  50

 

 

Build Point Defense Drone

This unit can build a Point Defense Drone that can intercept enemy missiles.  It times out after 180 seconds and each shot consumes 10 energy points.

Cast Time:  Instant
Energy:  100

 

 

Seeker Missile

This Seeker Missile will chase down the target for up to 15 seconds.  It will cause a 100 area damage.

Cast Time:  Instant
Energy: 125

 

Starcraft 2 Point Defense Drone

Point Defense Drone

 Point Defense Drone

Minerals:  0
Gas:  0
Supply:  0
Build Time:  0 Sec.
Hit Points:  50
Shields:  0
Energy:  200
Armor types:  None
Movement:  0
Armor:  Mechanical, Light
Transport Slots  N/A
Produced by  Raven
Requires:  N/A
Tier  4

 
Abilities

 

Point Defense Laser

Automated defense laser that protects by intercepting enemy projectiles.  Works with the following enemies: Spore Crawlers, Hyrdralisks,Corruptors, Mutalisks, Queens, Photon Cannons, Phoenix, Stalkers, Missile Turrets, Thors, Battlecruisers, Banshees, Vikings, and Marauders.

Cast Time:  Instant
Energy:  

 

Starcraft 2 MULE

MULE

 mule

Minerals:  0
Gas:  0
Supply:  0
Build Time:  5 sec.
Hit Points:  60
Shields:  0
Energy:  0
Armor types:  Mechanical, Light
Movement:  Normal
Armor:  1
Transport Slots  N/A
Produced by  Command Center
Requires:  N/A
Tier  2

Abilities

 

Repair

Repairs mechanical units and structures at the cost of resources

Cast Time:  Instant
Energy:  

 

Gather

Order the MULE to gather resources from a Vespene Geyser or from a Mineral Field.

Cast Time:  Instant
Energy:  

Starcraft 2 Medivac Dropship

Medivac Dropship

 Medivac Dropship

Minerals:  100
Gas:  100
Supply:  2
Build Time:  42 sec.
Hit Points:  150
Shields:  0
Energy:  200
Armor types:  Mechanical, Armored
Movement:  Normal
Armor:  1
Transport Slots  N/A
Produced by  Starport
Requires:  N/A
Tier  3

 

Abilities

 

Heal

Heals biological units at a cost of 1 energy point for every 3 life points restored.

Cast Time: Instant
Energy:  

 

Load

Loads units into the Medivac Dropship.

Cast Time: Instant
Energy:  

 

Unload All

Unloads all units in the Medivac Dropship.

Cast Time: Instant
Energy:  

 

Starcraft 2 Marine

Marine

 marine

Minerals:  50
Gas:  0
Supply:  1
Build Time:  25 sec.
Hit Points:  45
Shields:  0
Energy:  0
Armor types: Light, Biological
Movement: Normal
Armor:  0
Transport Slots  1
Produced by  Barracks
Requires:  N/A
Tier  1

 Attacks

Gauss Rifle

Ground/Air

  Attacks: 1
Range:  5 yards
Speed:  Normal
Splash:  0
Base Damage:  6
 
Level Damage
1
6 (+1)
2
6 (+2)
3
6 (+3)

Abilities

 

Stimpack

Units injected with a stimulant that greatly increases their speed and attack for a few seconds, however the side affect is that the marine unit loses 10 hit points every time it is used.

Cast Time:  Instant
Energy: